AI Insights · Timothy · October 2021
Top 5 PVP Games on Android in Australia: Q3 2021 Performance
Discover the performance trends of the top 5 PVP games on Android in Australia during Q3 2021, including weekly downloads, revenue, and active users.
During the third quarter of 2021, the top 5 PVP games on Android in Australia exhibited diverse performance trends in terms of weekly downloads, revenue, and active users. Below is a detailed overview of each game's performance based on data from Sensor Tower.
Pokémon UNITE made a significant impact shortly after its release on September 21, 2021. In the first week, it saw approximately 102K downloads and generated around $13.9K in revenue. The following week, downloads decreased to about 33K, but revenue nearly doubled to $27K. Active users increased from about 99K in the first week to 117K in the second week.
Roblox maintained a strong presence throughout Q3 2021. Weekly revenue showed a gradual increase, peaking at roughly $97K in the last week of September. Downloads fluctuated, with a notable rise to approximately 13K in the final week. Active users remained robust, reaching around 573K by the end of the quarter.
Evony: The King's Return from TG Inc. experienced a steady increase in weekly revenue, peaking at approximately $43K in the final week of September. Downloads saw a peak mid-quarter at about 11K in early August, followed by a decline to around 6K by the end of September. Active users showed a gradual decrease from around 25K in early August to approximately 19K by the end of September.
Among Us saw stable weekly downloads, ranging between 5K and 8K throughout the quarter. Revenue remained modest, peaking at around $0.76K in mid-September. Active users showed a slight decline, dropping from approximately 42K at the beginning of the quarter to around 27K by the end of September.
Bridge Race by Supersonic Studios LTD experienced fluctuating weekly downloads, with a peak of approximately 15K in early July and a low of around 4K in early September. Revenue remained relatively low, peaking at about $83 in late August. Active users decreased from around 46K in early July to approximately 25K by the end of September.
For more detailed insights and data on app performance, visit Sensor Tower.